|Eek! It's a spider!|
This took weeks, and the students were extremely committed to their ideas and drawn plans. Sometimes this is good, and it works out that they can make pretty much the thing they designed. For examples, this student retrofitted a pinwheel to make a fan.
|Oooh, so breezy!|
and this student had a dancing crab in mind all along:
|Her biggest challenge was that the eyes kept flying off (at *least* a dozen times) when it was going.|
But sometimes the thing you wanted to make doesn't work. Maybe because the circuitry needed exceeded the ability to build it, maybe because it didn't move the way the designer expected, maybe because the initial drawing had to be altered a lot to engineer it to function.
This is where the real flexible thinking and creative solutions happen: maybe it isn't actually what I thought it was. It's whole purpose is different. Meet the M Bot.
Turns out that instead of a bug, M Bot is a great massaging machine. Cool, huh? What terrific flexible thinking. Because at the start of a great many inventions, inventors started out with a different goal than the product with which they ended up. Things from microwaves to Slinkys are inventions that were not part of the initial goal of the designer.
|This little teddy's hand lights up if you squeeze it|
|An ice skating snowman who glides in little circles across the table|
In the end, students went back and redrew their diagram to match what they had actually built. It was very neat to compare it to their original plan and see what changes had had to happen.
|A sculptural initial with a single LED. Maybe an application as a nightlight?|
|A catapult with a single LED. So that it can be fired in the dark, of course.|